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HYPE INDEX --
PLAYER SENTIMENT
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SCORES RELATIVE TO TRACKED GAMES · NOT ABSOLUTE RATINGS
RELEASING
SORT BY
0 GAMES TRACKED

HYPE INDEX
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SENTIMENT
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HYPE & SENTIMENT — HISTORY
RANKING — HISTORY
TREND SETTERS
// DOCUMENTATION

ABOUT HYPEMETER

An independent hype tracker for upcoming games. Scores are relative — built to answer the question every gamer asks before a launch: how hyped is everyone, really?

WHAT IS THIS

HYPEMETER collects public signals from video platforms, community forums, encyclopedias, game databases, and curated editorial sources to produce two scores for each upcoming game: a HYPE INDEX measuring total online interest, and a SENTIMENT SCORE measuring the emotional tone of that conversation.

Scores are normalized relative to the current tracked game list — not rated against some universal scale. A hype of 90 means more online buzz than the other games we track right now. Adding or removing a game from the list shifts every score; this is by design.

HYPE INDEX

Three signal groups, each a composite of underlying data sources, normalized 0–1 across all tracked games, then summed and clamped to [5, 99].

SIGNAL GROUPWEIGHT
Want Count×50%
Hype Per Day×35%
Video Views×15%

Want Count (50%) blends all intent signals: editorial wishlists, player backlog counts, community membership, subscribers, upvotes, posts, and database adds. Hype Per Day (35%) captures video upload velocity and daily page traffic — the strongest real-time signal for active buzz. Video Views (15%) is the raw video view total. Community size signals use log-scale normalization to prevent games with massive existing fanbases from compressing every other score toward zero.

SENTIMENT SCORE

Measures how people feel about a game, not just how much they're talking. High hype with low sentiment often signals a worried community or skepticism about a release date. High sentiment with low hype can surface hidden gems.

COMMENT SENTIMENT — 85%
Comments from video trailers and community forums are pooled together and scored in a single pass by a transformer model trained on social media text. Because all comments are pooled, games with more video comments than community comments are naturally weighted toward video — no fixed split is applied.
ENGAGEMENT RATE — 15%
Like-to-view ratio across all matched trailers, log-scaled. A higher ratio signals that viewers who watched the trailer felt strongly enough to act. Log-scaled: 2% ≈ 45, 5% ≈ 74, 10% = 99.
DATA UPDATES
EVERY 24 HOURS
All signal sources are fetched fresh — video views and velocity, community interest counts, page traffic, and game database data. All scores are renormalized after every run.
MANUAL
Several interest signals have no public API and are updated by hand. These are refreshed periodically and always ahead of the next scheduled run.
PRIVACY

HYPEMETER uses Umami for anonymous analytics. No cookies are set. No personal data is collected or stored. Analytics data is self-hosted on our own server and never shared with third parties.

The only data collected is: pages visited, referrer, browser type, device type, and country (derived from IP — the IP itself is not stored). This is used solely to understand how the site is used and improve it.

All data used by HYPEMETER comes from publicly available sources. No private user data is accessed or processed.

// HISTORY

CHANGELOG

Formula changes, data updates, and UI improvements — newest first.

22 MAY 2026
LAUNCH
Going live
HYPEMETER is now public. Tracking upcoming games across PC, PS5, Xbox, and Switch.
// RETROSPECTIVE

RECENTLY RELEASED

Games that were tracked by HYPEMETER and have now launched. Compare the hype we measured at launch against critical reception.